The effectiveness of games for educational purposes: a review of recent research
Simulation and Gaming
Activity theory as a potential framework for human-computer interaction research
Context and consciousness
WebQuest: substantiating education in edutainment through interactive learning games
Proceedings of the fifth international World Wide Web conference on Computer networks and ISDN systems
KM QUEST: a collaborative internet-based simulation game
Simulation and Gaming - Special issue: Simulation & gaming
KM QUEST: a collaborative internet-based simulation game
Simulation and Gaming - Special issue: Simulation & gaming
Mapping pedagogy and tools for effective learning design
Computers & Education
Rules, gameplay, and narratives in video games
Simulation and Gaming
Understanding Video Games
Examining the pedagogical foundations of modern educational computer games
Computers & Education
Educational game design for online education
Computers in Human Behavior
Computer game design and the imaginative play of young children
Proceedings of the 8th International Conference on Interaction Design and Children
Opening Cinematics: Their Cost-Effectiveness in Serious Games
Simulation and Gaming
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Past studies on the issue of learning-theory foundations in game-based learning stressed the importance of establishing learning-theory foundation and provided an exploratory examination of established learning theories. However, we found research seldom addressed the development of the use or failure to use learning-theory foundations and categorized these learning theories into relative types and synthesized their development. We investigate this issue from the perspective of learning theories invoked to underpin educational computer game design and use based on the four types of learning theories: behaviourism, cognitivism, humanism and constructivism. Because the investigation needs to examine and analyse the results from a large number of independent previous studies, this study applied the meta-analysis method to present a more comprehensive description and discussion of the influence and implications of the findings. This study shows the distribution of development trends for the use of learning theory as a theoretical foundation, as opposed to those that fail to use learning theory in game-based learning, along with the distribution of types and principles of learning theories that used a learning-theory foundation. These new findings can supplement the results of previous studies with regard to the issue of learning-theory foundations in game-based learning. The contributions of this study for the issue of learning-theory foundations in game-based learning are discussed. © 2012 Wiley Periodicals, Inc.