The effectiveness of games for educational purposes: a review of recent research
Simulation and Gaming
KM QUEST: a collaborative internet-based simulation game
Simulation and Gaming - Special issue: Simulation & gaming
KM QUEST: a collaborative internet-based simulation game
Simulation and Gaming - Special issue: Simulation & gaming
Computer game development as a literacy activity
Computers & Education
Effectiveness of using a video game to teach a course in mechanical engineering
Computers & Education
The Long History of Gaming in Military Training
Simulation and Gaming
Design of educational game: a literature review
Transactions on edutainment IV
Parental acceptance of digital game-based learning
Computers & Education
A teachable-agent arithmetic game's effects on mathematics understanding, attitude and self-efficacy
AIED'11 Proceedings of the 15th international conference on Artificial intelligence in education
Digital educational games in science learning: a review of empirical research
Edutainment'11 Proceedings of the 6th international conference on E-learning and games, edutainment technologies
Video gameplay, personality and academic performance
Computers & Education
Computer-assisted learning in primary school mathematics using ViLLE education tool
Proceedings of the 12th Koli Calling International Conference on Computing Education Research
A serious game supporting collaboration
Proceedings of the 2013 conference on Computer supported cooperative work companion
Acceptance of game-based learning by secondary school teachers
Computers & Education
The effect of uncertainty on learning in game-like environments
Computers & Education
Strategy Instruction and Maintenance of Basic Multiplication Facts through Digital Game Play
International Journal of Game-Based Learning
Aspects of the Integration of Games into Educational Processes
International Journal of Knowledge Society Research
Information Sciences: an International Journal
Information Sciences: an International Journal
Hi-index | 0.00 |
This study examined the effects of a computer game on students' mathematics achievement and motivation, and the role of prior mathematics knowledge, computer skill, and English language skill on their achievement and motivation as they played the game. A total of 193 students and 10 teachers participated in this study. The teachers were randomly assigned to experimental and control groups. A mixed method of quantitative and interviews were used with Multivariate Analysis of Co-Variance to analyze the data. The results indicated significant improvement of the achievement of the experimental versus control group. No significant improvement was found in the motivation of the groups. Students who played the games in their classrooms and school labs reported greater motivation compared to the ones who played the games only in the school labs. Prior knowledge, computer and English language skill did not play significant roles in achievement and motivation of the experimental group.