The Rise of the Network Society
The Rise of the Network Society
Forty simple computer games and what they could mean to educators
Simulation and Gaming
What Video Games Have to Teach Us About Learning and Literacy
What Video Games Have to Teach Us About Learning and Literacy
Children's narrative development through computer game authoring
Proceedings of the 2004 conference on Interaction design and children: building a community
Virtual cultural heritage consumption: a 3D learning experience
International Journal of Technology Enhanced Learning
Making games in the classroom: Benefits and gender concerns
Computers & Education
Strategies to Teach Game Development Across Age Groups
International Journal of Gaming and Computer-Mediated Simulations
International Journal of Learning Technology
A guideline for game development-based learning: a literature review
International Journal of Computer Games Technology
"Critic-proofing" of the cognitive aspects of simple games
Computers & Education
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This study examined computer game development as a pedagogical activity to motivate and engage students in curriculum-related literacy activities. We hypothesized that as a consequence, students would improve their traditional reading and writing skills as well as develop new digital literacy skills. Eighteen classes of grade 4 students were assigned to either an experimental or control group. Both groups studied the same curriculum unit over a 10week period, however, in addition the experimental group developed computer games related to the unit using a game development shell. An analysis of pre- and post-unit scores on two standardized literacy test batteries revealed that the experimental students performed significantly better on one of the subtests, a measure of logical sentence construction (p=.002). Field notes and teacher interview data indicated that game development helped improve student content retention, ability to compare and contrast information presented, utilize more and different kinds of research materials including digital resources, editing skills, and develop an insight into questioning skills.