Collaborative and multimedia interactive learning environment for engineering education
SAC '95 Proceedings of the 1995 ACM symposium on Applied computing
The beginning computer graphics course in computer science
ACM SIGGRAPH Computer Graphics
Challenges in Collaborative Game Design Developing Learning Environments for Creating Games
C5 '05 Proceedings of the Third International Conference on Creating, Connecting and Collaborating through Computing
Teaching Design Patterns Through Computer Game Development
Journal on Educational Resources in Computing (JERIC)
Game Development Essentials: An Introduction
Game Development Essentials: An Introduction
Computer game development as a literacy activity
Computers & Education
Fundamentals of Game Design
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The process of game development can be used as a highly motivating learning experience geared to the teaching and learning of a variety of skills in students of varying ages. This article presents a description of a conceptual framework for teaching and learning based on game creation, including pedagogical foundations, a model of instruction for game development, age-related issues relative to learning tasks, and the basic aspects of game development. The authors compare the expectations for types of concepts and technologies employed with middle and high school students versus those employed with college-level students in game development. Projects that illustrate these differences are then presented, and the article closes with a summary and conclusions.