Evaluation of object-oriented design patterns in game development
Information and Software Technology
Digital game-based learning: an agent approach
UAHCI'07 Proceedings of the 4th international conference on Universal access in human-computer interaction: applications and services
Strategies to Teach Game Development Across Age Groups
International Journal of Gaming and Computer-Mediated Simulations
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We perform a general analysis of the game design process, the structure of digital games and investigate the requirements for the use of OpenCroquet as a platform for collaborative game design. Based on our experiences of using a Squeak/Tweak programming environment in many game projects and recently for teaching game design we derive properties of a learning environment for teaching game design in an OpenCroquet environment with a special focus on collaboration.