Digital game-based learning: an agent approach

  • Authors:
  • Christian Anthony L. Go;Won-Hyung Lee

  • Affiliations:
  • Digital Contents Protection and Computer Game Lab, Graduate School of Advanced Imaging Science, Multimedia and Film, Chung Ang University, Seoul, Korea;Digital Contents Protection and Computer Game Lab, Graduate School of Advanced Imaging Science, Multimedia and Film, Chung Ang University, Seoul, Korea

  • Venue:
  • UAHCI'07 Proceedings of the 4th international conference on Universal access in human-computer interaction: applications and services
  • Year:
  • 2007

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Abstract

Digital game-based learning has proven to be a useful and cost-effective alternative to the traditional classroom-based experience. However, current digital learning methods for young learners fail to engage audiences accustomed to interactive media. Moreover, most edutainment games do not offer players a situated learning experience, and those few that do, do not leverage the immensely popular online game market. This paper introduces a Belief Desire Intention (BDI) agent architecture for an online game Non-Player Character that encourages and stimulates situational learning in an online Role-Playing Game.