Simulations and the Future of Learning: An Innovative (and Perhaps Revolutionary) Approach to e-Learning
What Video Games Have to Teach Us About Learning and Literacy
What Video Games Have to Teach Us About Learning and Literacy
Challenges in Collaborative Game Design Developing Learning Environments for Creating Games
C5 '05 Proceedings of the Third International Conference on Creating, Connecting and Collaborating through Computing
Digital Game-Based Learning
Usability of a multimodal videogame to improve navigation skills for blind children
Proceedings of the 11th international ACM SIGACCESS conference on Computers and accessibility
Usability of a Multimodal Video Game to Improve Navigation Skills for Blind Children
ACM Transactions on Accessible Computing (TACCESS)
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Digital game-based learning has proven to be a useful and cost-effective alternative to the traditional classroom-based experience. However, current digital learning methods for young learners fail to engage audiences accustomed to interactive media. Moreover, most edutainment games do not offer players a situated learning experience, and those few that do, do not leverage the immensely popular online game market. This paper introduces a Belief Desire Intention (BDI) agent architecture for an online game Non-Player Character that encourages and stimulates situational learning in an online Role-Playing Game.