Moose crossing: construction, community, and learning in a networked virtual world for kids
Moose crossing: construction, community, and learning in a networked virtual world for kids
Children's contributions to new technology: the design of AdventureAuthor
Proceedings of the 2003 conference on Interaction design and children
What Video Games Have to Teach Us About Learning and Literacy
What Video Games Have to Teach Us About Learning and Literacy
A review of research methods in children's technology design
Proceedings of the 2005 conference on Interaction design and children
Using the fun toolkit and other survey methods to gather opinions in child computer interaction
Proceedings of the 2006 conference on Interaction design and children
Reading in the wild: sociable literacy in practice
Proceedings of the 2006 conference on Interaction design and children
When play works: turning game-playing into learning
Proceedings of the 2006 conference on Interaction design and children
A learner-centred design approach to developing a visual language for interactive storytelling
Proceedings of the 6th international conference on Interaction design and children
Towards Real-Time Authoring of Believable Agents in Interactive Narrative
IVA '08 Proceedings of the 8th international conference on Intelligent Virtual Agents
Interaction Design and Children
Foundations and Trends in Human-Computer Interaction
Computer game development as a literacy activity
Computers & Education
A narrative-driven design approach for casual games with children
Proceedings of the 5th ACM SIGGRAPH Symposium on Video Games
You are the real experts!: Studying teenagers' motivation in participatory design
Proceedings of the 12th International Conference on Interaction Design and Children
Child-centered game development (CCGD): developing games with children at school
Personal and Ubiquitous Computing
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Recent research into the educational applications of computer games has focused on the skills which children can develop while playing games. Various benefits of computer game playing have been recorded, such as increased motivation; development of problem solving and discussion skills; and improvement in aspects of story writing. While encouraging children to play appropriately designed computer games can be used to enhance their learning, enabling children to create their own computer games offers a further range of learning opportunities. This paper describes a workshop in which young people learned how to create their own computer role- play games for their friends and family to play. The purpose of the workshop was to give the young people an opportunity to tell stories in the medium of a computer game, and to develop narrative skills such as character creation, plot planning and interactive dialogue writing. Results from this study are used to illustrate the educational benefits of computer games authoring, and to suggest directions for future research in this area.