Designing a digital library for young children
Proceedings of the 1st ACM/IEEE-CS joint conference on Digital libraries
Designing Usable Electronic Text, Second Edition
Designing Usable Electronic Text, Second Edition
Teaching rhetorical skills with a tangible user interface
Proceedings of the 2004 conference on Interaction design and children: building a community
Children's narrative development through computer game authoring
Proceedings of the 2004 conference on Interaction design and children: building a community
Supporting sociable literacy in the international children's digital library
Proceedings of the 2004 conference on Interaction design and children: building a community
StoryGrid: a tangible interface for student expression
CHI '05 Extended Abstracts on Human Factors in Computing Systems
Turning the page on navigation
Proceedings of the 5th ACM/IEEE-CS joint conference on Digital libraries
In the company of readers: the digital library book as "practiced place"
Proceedings of the 5th ACM/IEEE-CS joint conference on Digital libraries
Reading alone together: creating sociable digital library books
Proceedings of the 2005 conference on Interaction design and children
Interaction Design and Children
Foundations and Trends in Human-Computer Interaction
Broadening children's involvement as design partners: from technology to
IDC '08 Proceedings of the 7th international conference on Interaction design and children
Exploring children's investigation of data outliers
Proceedings of the 8th International Conference on Interaction Design and Children
"Now you need to laugh!": investigating fun in games with children
Proceedings of the International Conference on Advances in Computer Enterntainment Technology
Opportunities and challenges when designing and developing with kids @ school
Proceedings of the 10th International Conference on Interaction Design and Children
Using probes to create child personas for games
Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology
Understanding reading experience to inform the design of ebooks for children
Proceedings of the 11th International Conference on Interaction Design and Children
Exploring children's 3DTV experience
Proceedings of the 10th European conference on Interactive tv and video
Let's talk about failures: why was the game for children not a success?
CHI '13 Extended Abstracts on Human Factors in Computing Systems
Child-centered game development (CCGD): developing games with children at school
Personal and Ubiquitous Computing
Hi-index | 0.00 |
Online reading, especially among children, is an understudied phenomenon. Thus designers of digital libraries and pedagogic tools for children generally lack deep knowledge about how to shape reading experiences so that they will be attractive for young audiences. Without a nuanced picture of children as readers, we are unlikely to develop systems responsive to their needs and desires. Participatory design coupled with studies of prototypes in natural conditions may help us create experiences that contribute to proficient literacy practices among children 10 to 14 years old. Our participatory design processes revealed that children this age highly value sharing their experiences and that reading sociably can introduce new pleasures. The current study uses the Alph prototype to study how one small group of children responds to its sociable literacy features.