Designing collaborative, knowledge-building environments for tomorrow's schools
CHI '92 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Technologies for knowledge-building discourse
Communications of the ACM - Special issue on technology in K–12 education
Journal of the American Society for Information Science
Student communities for the advancement of knowledge
Communications of the ACM
Designing for or designing with? Informant design for interactive learning environments
Proceedings of the ACM SIGCHI Conference on Human factors in computing systems
Annotation: from paper books to the digital library
DL '97 Proceedings of the second ACM international conference on Digital libraries
I read the news today, oh boy: reading and attention in digital libraries
DL '97 Proceedings of the second ACM international conference on Digital libraries
Beyond paper: supporting active reading with free form digital ink annotations
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Children as our technology design partners
The design of children's technology
Listen reader: an electronically augmented paper-based book
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Designing a digital library for young children
Proceedings of the 1st ACM/IEEE-CS joint conference on Digital libraries
Dynamic digital libraries for children
Proceedings of the 1st ACM/IEEE-CS joint conference on Digital libraries
Pet Pals: a game for social mediation
CHI '02 Extended Abstracts on Human Factors in Computing Systems
Growing up Digital: The Rise of the Net Generation
Growing up Digital: The Rise of the Net Generation
Interface-Me: Pursuing Sociability Through Personal Devices
Personal and Ubiquitous Computing
Starting an intergenerational technology design team: a case study
Proceedings of the 2003 conference on Interaction design and children
Experiences obtained from designing with children
Proceedings of the 2003 conference on Interaction design and children
Proceedings of the 2003 conference on Interaction design and children
In the company of readers: the digital library book as "practiced place"
Proceedings of the 5th ACM/IEEE-CS joint conference on Digital libraries
A review of research methods in children's technology design
Proceedings of the 2005 conference on Interaction design and children
Reading alone together: creating sociable digital library books
Proceedings of the 2005 conference on Interaction design and children
Reading in the wild: sociable literacy in practice
Proceedings of the 2006 conference on Interaction design and children
StorySurfer: a playful book browsing installation for children's libraries
Proceedings of the 6th international conference on Interaction design and children
bibPhone: adding sound to the children's library
Proceedings of the 6th international conference on Interaction design and children
Interaction Design and Children
Foundations and Trends in Human-Computer Interaction
Broadening children's involvement as design partners: from technology to
IDC '08 Proceedings of the 7th international conference on Interaction design and children
Teaching and learning in information retrieval
Information Retrieval
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As each generation of children grows up in a world shaped by the affordances available to them in both physical and digital environments, their expectations of tools to support changing literacy practices make new demands on technologists and designers. To ensure that digital libraries (DLs) for young people support their understandings of libraries and reading (and not just adults' conceptions), an intergenerational design team (IDT) at the University of Baltimore (UB) used contextual inquiry and participatory design to develop concepts for augmenting the International Children's Digital Library (ICDL) to make it more appropriate for 10-14 year olds. Our prototype aims to support "sociable literacy," a set of practices made possible by digital storage, retrieval and use of texts.