How the Nintendo generation learns
Communications of the ACM - Special issue on LISP
Supporting sociable literacy in the international children's digital library
Proceedings of the 2004 conference on Interaction design and children: building a community
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The notion that children learn by constructing their own knowledge is highly popular these days among educational theorists. But what are the particular abilities that enable learners to be successful? And how must computer systems, and in particular their user interfaces, be designed to foster and support those abilities? The panel members represent several nationally-recognized education projects, all designed to give children control over their own learning while, at the same time, providing supports for effective learning strategies. They will discuss the unique design issues–resolved and unresolved–that arise as cognitive theories meet classroom realities. CSILE, a collaborative, user-constructed database, JASPER, a video-based mathematics program, and MediaText, a multi-media authoring environment, are available for use and review by CHI92 attendees prior to the panel presentation.