Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Cooperative inquiry: developing new technologies for children with children
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Designing storytelling technologies to encouraging collaboration between young children
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Designing StoryRooms: interactive storytelling spaces for children
DIS '00 Proceedings of the 3rd conference on Designing interactive systems: processes, practices, methods, and techniques
Designing a digital library for young children
Proceedings of the 1st ACM/IEEE-CS joint conference on Digital libraries
Mixing ideas: a new technique for working with young children as design partners
Proceedings of the 2004 conference on Interaction design and children: building a community
Supporting sociable literacy in the international children's digital library
Proceedings of the 2004 conference on Interaction design and children: building a community
Working with young children as technology design partners
Communications of the ACM - Interaction design and children
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OZCHI '05 Proceedings of the 17th Australia conference on Computer-Human Interaction: Citizens Online: Considerations for Today and the Future
Mission from Mars: a method for exploring user requirements for children in a narrative space
Proceedings of the 2005 conference on Interaction design and children
A review of research methods in children's technology design
Proceedings of the 2005 conference on Interaction design and children
Reading alone together: creating sociable digital library books
Proceedings of the 2005 conference on Interaction design and children
When play works: turning game-playing into learning
Proceedings of the 2006 conference on Interaction design and children
Design for inspiration: children, personal connections and educational technology
OZCHI '06 Proceedings of the 18th Australia conference on Computer-Human Interaction: Design: Activities, Artefacts and Environments
Designing cultural probes for children
OZCHI '06 Proceedings of the 18th Australia conference on Computer-Human Interaction: Design: Activities, Artefacts and Environments
Agency, tangible technology and young children
Proceedings of the 6th international conference on Interaction design and children
CARSS: A Framework for Learner-Centred Design with Children
International Journal of Artificial Intelligence in Education
Interaction Design and Children
Foundations and Trends in Human-Computer Interaction
How children can design the future
HCII'11 Proceedings of the 14th international conference on Human-computer interaction: users and applications - Volume Part IV
Entertaining education – using games-based and service-oriented learning to improve STEM education
Transactions on Edutainment III
Co-creating games through intergenerational design workshops
Proceedings of the Designing Interactive Systems Conference
"We were all the same age once": experiences of intergenerational app design
BCS-HCI '13 Proceedings of the 27th International BCS Human Computer Interaction Conference
Child-centered game development (CCGD): developing games with children at school
Personal and Ubiquitous Computing
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This paper presents a case study of the first three months of a new intergenerational design team with children ages 10--13. It discusses the research and design methods used for working with children of this age group, the challenges and opportunities of starting a new team, and the lessons learned.