Designing for or designing with? Informant design for interactive learning environments
Proceedings of the ACM SIGCHI Conference on Human factors in computing systems
interactions
The role of usability research in designing children's computer products
The design of children's technology
Children as our technology design partners
The design of children's technology
Children as designers, testers, and evaluators of educational software
The design of children's technology
Technology probes: inspiring design for and with families
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Being playful: learning from children
Proceedings of the 2003 conference on Interaction design and children
Proceedings of the 2003 conference on Interaction design and children
Starting an intergenerational technology design team: a case study
Proceedings of the 2003 conference on Interaction design and children
Experiences obtained from designing with children
Proceedings of the 2003 conference on Interaction design and children
Cultural probes and the value of uncertainty
interactions - Funology
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The project is working towards building an understanding of the personal interests and experiences of children with the aim of designing appropriate, usable and, most importantly, inspirational educational technology. kidprobe, an adaptation of the technology probe concept, has been used as a lightweight method of gaining contextual information about children's interactions with 'fun' technology. kidprobe has produced design inspiration which focuses primarily on the social and emotional connections children made. The use of kidprobe has generated some important ideas for improving the use of probes with children. It is an important first step in understanding how to effectively adapt probing techniques to inspire the design of technology for children.