Evaluating computer game concepts with children
Proceedings of the 2004 conference on Interaction design and children: building a community
Working with young children as technology design partners
Communications of the ACM - Interaction design and children
Technology as Experience
A review of research methods in children's technology design
Proceedings of the 2005 conference on Interaction design and children
Reading in the wild: sociable literacy in practice
Proceedings of the 2006 conference on Interaction design and children
Proceedings of the 8th conference on Human-computer interaction with mobile devices and services
Designing for user experience: what to expect from mobile 3d tv and video?
Proceedings of the 1st international conference on Designing interactive user experiences for TV and video
Interaction Design and Children
Foundations and Trends in Human-Computer Interaction
Broadening children's involvement as design partners: from technology to
IDC '08 Proceedings of the 7th international conference on Interaction design and children
"Now you need to laugh!": investigating fun in games with children
Proceedings of the International Conference on Advances in Computer Enterntainment Technology
Evaluating the usability of an auto-stereoscopic display
HCI'07 Proceedings of the 12th international conference on Human-computer interaction: interaction platforms and techniques
Design of an instrument for the evaluation of communication technologies with children
Proceedings of the 9th International Conference on Interaction Design and Children
Improving children's self-report in user-centered evaluations
Proceedings of the 9th International Conference on Interaction Design and Children
Descriptive quality of experience for mobile 3D video
Proceedings of the 6th Nordic Conference on Human-Computer Interaction: Extending Boundaries
Perceived 3DTV viewing in the public: insights from a three-day field evaluation study
Proceddings of the 9th international interactive conference on Interactive television
A survey of perceptual evaluations and requirements of three-dimensional TV
IEEE Transactions on Circuits and Systems for Video Technology
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3D is expected to transition from cinema to personal consumer electronics. Given that children are heavy users of consumer electronics and represent a driving force when it comes to the adoption of new technologies, it is important to investigate and understand children's experiences with new technologies. Within this paper, we explore children's 3DTV experience with respect to attributed viewing qualities, willingness to view 3DTV at home and influences by age and gender. The study was conducted as part of a three-day science event organized within a shopping mall. Within these three days, feedback from more than 600 children was collected using a combination of quantitative and qualitative methods. Next to a one-page, pre-structured questionnaire, which was developed in particular to explore the quality of children's 3DTV viewing experience, we used open feedback cards on which the children could note their positive and negative experiences of watching 3DTV. The questionnaire results indicated that older children found watching 3DTV requires higher attention and is more exhausting, although -- at the same time -- they experienced it as more realistic than the younger children. Furthermore, three-fourths of the children indicated that they would like to watch 3DTV at home. The study results provide a first step towards a richer understanding of children's experience with 3DTV.