interactions
Human-Computer Interaction
User Requirements Analysis: A Review of Supporting Methods
Proceedings of the IFIP 17th World Computer Congress - TC13 Stream on Usability: Gaining a Competitive Edge
Understanding experience in interactive systems
DIS '04 Proceedings of the 5th conference on Designing interactive systems: processes, practices, methods, and techniques
Proceedings of the third Nordic conference on Human-computer interaction
Understanding Your Users: A Practical Guide to User Requirements Methods, Tools, and Techniques
Understanding Your Users: A Practical Guide to User Requirements Methods, Tools, and Techniques
Proceedings of the 8th conference on Human-computer interaction with mobile devices and services
Observing the User Experience: A Practitioner's Guide to User Research (Morgan Kaufmann Series in Interactive Technologies) (The Morgan Kaufmann Series in Interactive Technologies)
Consuming video on mobile devices
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Using dramaturgical methods to gain more dynamic user understanding in user-centered design
Proceedings of the 6th ACM SIGCHI conference on Creativity & cognition
Mobile TV - To Live or Die by Content
HICSS '07 Proceedings of the 40th Annual Hawaii International Conference on System Sciences
The perceptions towards mobile services: an empirical analysis of the role of use facilitators
Personal and Ubiquitous Computing
An empirical investigation of mobile ticketing service adoption in public transportation
Personal and Ubiquitous Computing
Evaluating the usability of an auto-stereoscopic display
HCI'07 Proceedings of the 12th international conference on Human-computer interaction: interaction platforms and techniques
Personal TV: a qualitative study of mobile TV users
EuroITV'07 Proceedings of the 5th European conference on Interactive TV: a shared experience
The mobile commerce value chain: analysis and future developments
International Journal of Information Management: The Journal for Information Professionals
A comprehensive view on user studies: survey and open issues for mobile TV
Proceedings of the seventh european conference on European interactive television conference
Mobile 3DTV technology demonstrator based on OMAP 3430
DSP'09 Proceedings of the 16th international conference on Digital Signal Processing
Descriptive quality of experience for mobile 3D video
Proceedings of the 6th Nordic Conference on Human-Computer Interaction: Extending Boundaries
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Perceived 3DTV viewing in the public: insights from a three-day field evaluation study
Proceddings of the 9th international interactive conference on Interactive television
A Hybrid Method for Quality Evaluation in the Context of Use for Mobile (3D) Television
Multimedia Tools and Applications
Classifying music user groups and identifying needs for mobile virtual music services
Proceedings of the 15th International Academic MindTrek Conference: Envisioning Future Media Environments
Reinforcement of spatial perception for stereoscopic 3d on mobile handsets
CHI '12 Extended Abstracts on Human Factors in Computing Systems
Exploring children's 3DTV experience
Proceedings of the 10th European conference on Interactive tv and video
Studying user experiences of autostereoscopic 3D menu on touch screen mobile device
Proceedings of the 24th Australian Computer-Human Interaction Conference
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A long process has been undertaken to develop the technology of 3D video for consumer products, but studies to determine the needs and expectations of actual users have been disregarded. The object of this study is to examine users' needs, expectations and requirements for mobile 3D television and video. We conducted three user studies applying triangulation methodology of the extensive survey, focus groups and probe studies to identify the requirements. The results are presented in the form of guidelines which highlight the characteristics of users, the system and service required including what content is interesting and the context in which it will be used. Both academia and industry can benefit from knowledge of these requirements when designing the further studies and development work concerning the user experience of 3D television and video.