Presence and performance within virtual environments
Virtual environments and advanced interface design
The psychometrics of cybersickness
Communications of the ACM
Real and illusory interactions enhance presence in virtual environments
Presence: Teleoperators and Virtual Environments - Virtual environments: Virtual environments and mobile robots: Control, simulation, and robot pilot training
Proceedings of the 8th conference on Human-computer interaction with mobile devices and services
A Cross-Media Presence Questionnaire: The ITC-Sense of Presence Inventory
Presence: Teleoperators and Virtual Environments
Duration and Exposure to Virtual Environments: Sickness Curves During and Across Sessions
Presence: Teleoperators and Virtual Environments
Designing for user experience: what to expect from mobile 3d tv and video?
Proceedings of the 1st international conference on Designing interactive user experiences for TV and video
Evaluating the usability of an auto-stereoscopic display
HCI'07 Proceedings of the 12th international conference on Human-computer interaction: interaction platforms and techniques
Descriptive quality of experience for mobile 3D video
Proceedings of the 6th Nordic Conference on Human-Computer Interaction: Extending Boundaries
Subjective evaluation of stereoscopic images: effects of camera parameters and display duration
IEEE Transactions on Circuits and Systems for Video Technology
Understanding user experience in stereoscopic 3D games
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Exploring children's 3DTV experience
Proceedings of the 10th European conference on Interactive tv and video
Creating and analyzing stereoscopic 3D graphical user interfaces in digital games
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
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The adoption and deployment of 3DTV can be seen as a major step in the television history, similar to transitions from black and white to color, analogue to digital and standard to high definition TV. Although 3D is expected to emerge from the cinema to peoples' home, there is still a lack of knowledge on how people (future end users) perceive 3DTV and how this influences their viewing experience as well as their acceptance of 3DTV. Within this paper, findings from a three-day field evaluation study on peoples' 3DTV experiences, focusing on the feeling of sickness and presence, are presented. The study was conducted in a public setting of a shopping center, involving 700 participants. The study revealed insights on users' feeling of presence and sickness when watching 3D. Results show that most of the participants reported sickness symptoms after watching 3DTV with an effect of gender and age on the reported feeling of sickness. Our results further suggest that the users' previous experience with 3D has an influence on how realistic people rate the viewing experience and how involved they feel.