ACM Transactions on Computer-Human Interaction (TOCHI)
Reevaluating stereo and motion cues for visualizing graphs in three dimensions
APGV '05 Proceedings of the 2nd symposium on Applied perception in graphics and visualization
Proceedings of the 8th conference on Human-computer interaction with mobile devices and services
Presence: Teleoperators and Virtual Environments
Assessing NeuroSky's Usability to Detect Attention Levels in an Assessment Exercise
Proceedings of the 13th International Conference on Human-Computer Interaction. Part I: New Trends
Challenges for success in stereo gaming: a Virtual Boy case study
Proceedings of the International Conference on Advances in Computer Enterntainment Technology
Proceedings of the 5th ACM SIGGRAPH Symposium on Video Games
Evaluating a Brain-Computer Interface to Categorise Human Emotional Response
ICALT '10 Proceedings of the 2010 10th IEEE International Conference on Advanced Learning Technologies
Evaluating the benefits of 3d stereo in modern video games
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Perceived 3DTV viewing in the public: insights from a three-day field evaluation study
Proceddings of the 9th international interactive conference on Interactive television
Fundamentals of stereoscopic 3d game design
ICEC'11 Proceedings of the 10th international conference on Entertainment Computing
Evaluating user performance in 3D stereo and motion enabled video games
Proceedings of the International Conference on the Foundations of Digital Games
Is stereoscopic 3D a better choice for information representation in the car?
Proceedings of the 4th International Conference on Automotive User Interfaces and Interactive Vehicular Applications
IllumiRoom: peripheral projected illusions for interactive experiences
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Creating and analyzing stereoscopic 3D graphical user interfaces in digital games
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Perceiving layered information on 3D displays using binocular disparity
Proceedings of the 2nd ACM International Symposium on Pervasive Displays
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Recent advances in digital game technology are making stereoscopic games more popular. Stereoscopic 3D graphics promise a better gaming experience but this potential has not yet been proven empirically. In this paper, we present a comprehensive study that evaluates player experience of three stereoscopic games in comparison with their monoscopic counterparts. We examined 60 participants, each playing one of the three games, using three self-reporting questionnaires and one psychophysiological instrument. Our main results are (1) stereoscopy in games increased experienced immersion, spatial presence, and simulator sickness; (2) the effects strongly differed across the three games and for both genders, indicating more affect on male users and with games involving depth animations; (3) results related to attention and cognitive involvement indicate more direct and less thoughtful interactions with stereoscopic games, pointing towards a more natural experience through stereoscopy.