iFlip: a metaphor for in-vehicle information systems
Proceedings of the working conference on Advanced visual interfaces
Multimodal Input in the Car, Today and Tomorrow
IEEE MultiMedia
Proceedings of the 2nd International Conference on Automotive User Interfaces and Interactive Vehicular Applications
Proceedings of the 2nd International Conference on Automotive User Interfaces and Interactive Vehicular Applications
Making use of drivers' glances onto the screen for explicit gaze-based interaction
Proceedings of the 2nd International Conference on Automotive User Interfaces and Interactive Vehicular Applications
2d touching of 3d stereoscopic objects
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Stereoscopic Highlighting: 2D Graph Visualization on Stereo Displays
IEEE Transactions on Visualization and Computer Graphics
Stereoscopic 3D in video games: A review of current design practices and challenges
CGAMES '11 Proceedings of the 2011 16th International Conference on Computer Games
Understanding user experience in stereoscopic 3D games
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
HoloDesk: direct 3d interactions with a situated see-through display
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Perceiving layered information on 3D displays using binocular disparity
Proceedings of the 2nd ACM International Symposium on Pervasive Displays
Using eye-tracking to support interaction with layered 3D interfaces on stereoscopic displays
Proceedings of the 19th international conference on Intelligent User Interfaces
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In modern cars users need to interact with safety and comfort functions, driver assistance systems, and infotainment devices. Basic requirements include the perception of the current status and of information items as well as the control of functions. Handling that myriad amount of information while driving requires an appropriate interaction design, structure and visualization of the data. This paper investigates potentials and limitations of stereoscopic 3D for visualizing an in-vehicle information system. We developed a spatial in-car visualization concept that exploits three dimensions for the system's output. Based on a prototype, that implements the central functionality of our concept, we evaluate the 3D representation. A laboratory study with 32 users indicates that stereoscopic 3D is the better choice as it improves the user experience, increases the attractiveness, and helps the user in recognizing the current state of the system. The study shows no significant differences between non-stereoscopic and stereoscopic representations in the users' workload. This indicates that stereoscopic visualizations have no negative impact on the primary driving task.