The design of children's technology
The design of children's technology
Designing Usable Electronic Text, Second Edition
Designing Usable Electronic Text, Second Edition
Interaction in 4-second bursts: the fragmented nature of attentional resources in mobile HCI
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Using the fun toolkit and other survey methods to gather opinions in child computer interaction
Proceedings of the 2006 conference on Interaction design and children
Reading in the wild: sociable literacy in practice
Proceedings of the 2006 conference on Interaction design and children
Assessing aesthetic relevance: Children's book selection in a digital library
Journal of the American Society for Information Science and Technology
Understanding, scoping and defining user experience: a survey approach
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Towards an engaging e-reading experience
Proceedings of the 4th ACM workshop on Online books, complementary social media and crowdsourcing
Low-tech and high-tech prototyping for eBook co-design with children
Proceedings of the 12th International Conference on Interaction Design and Children
Interactive e-books for children
Proceedings of the 12th International Conference on Interaction Design and Children
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In this work in progress paper we explore the many facets and activities that contribute to the definition of reading experience, in particular when considering children as readers of electronic books (eBooks). We aim at understanding the importance of reading context and book choice as part of the reading experience in order to set up the main steps of a User-Centered Design (UCD) process that will result in innovative models and interfaces for more engaging children's eBooks.