The designer as user: building requirements for design tools from design practice
Communications of the ACM
Supporting active user involvement in prototyping
Scandinavian Journal of Information Systems
Designing for or designing with? Informant design for interactive learning environments
Proceedings of the ACM SIGCHI Conference on Human factors in computing systems
Cooperative inquiry: developing new technologies for children with children
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
A Framework for Rapid Mid-Fidelity Prototyping of Web Sites
Proceedings of the IFIP 17th World Computer Congress - TC13 Stream on Usability: Gaining a Competitive Edge
Proceedings of the 2006 conference on Interaction design and children
Comparing early design methods for children
Proceedings of the 6th international conference on Interaction design and children
Proceedings of the 6th international conference on Interaction design and children
Interaction Design and Children
Foundations and Trends in Human-Computer Interaction
Understanding reading experience to inform the design of ebooks for children
Proceedings of the 11th International Conference on Interaction Design and Children
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This paper draws on a Cooperative Inquiry study conducted at a children's library that aimed to design and develop more engaging eBooks for children, with children as design partners. The study was characterized by four different stages where we experimented both low-tech and high-tech prototyping by introducing tablet computers as tools for supporting co-design. At the end of the study we analyzed pros and cons of each approach.