The New Division of Labor: How Computers Are Creating the Next Job Market
The New Division of Labor: How Computers Are Creating the Next Job Market
Human Problem Solving
Games and Simulations in Online Learning: Research and Development Frameworks
Games and Simulations in Online Learning: Research and Development Frameworks
Story-Based Learning: The Impact of Narrative on Learning Experiences and Outcomes
ITS '08 Proceedings of the 9th international conference on Intelligent Tutoring Systems
BiLAT: A Game-Based Environment for Practicing Negotiation in a Cultural Context
International Journal of Artificial Intelligence in Education
Serious Use of a Serious Game for Language Learning
International Journal of Artificial Intelligence in Education
Narrative-Centered tutorial planning for inquiry-based learning environments
ITS'06 Proceedings of the 8th international conference on Intelligent Tutoring Systems
A systematic literature review of empirical evidence on computer games and serious games
Computers & Education
Integrating learning, problem solving, and engagement in narrative-centered learning environments
International Journal of Artificial Intelligence in Education - Special issue on Best of ITS 2010
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Game-based learning environments hold significant promise for STEM education, yet they are enormously complex. Crystal Island: Uncharted Discovery, is a game-based learning environment designed for upper elementary science education that has been under development in our laboratory for the past four years. This article discusses curricular and narrative interaction design requirements, presents the design of the Crystal Island learning environment, and describes its evolution through a series of pilots and field tests. Additionally, a classroom integration study was conducted to initiate a shift towards ecological validity. Results indicated that Crystal Island produced significant learning gains on both science content and problem-solving measures. Importantly, gains were consistent for gender across studies. This finding is key in light of past studies that revealed disproportionate participation by boys within game-based learning environments.