Discovering Statistics Using SPSS for Windows: Advanced Techniques for Beginners
Discovering Statistics Using SPSS for Windows: Advanced Techniques for Beginners
More than just fun and games: assessing the value of educational video games in the classroom
CHI '04 Extended Abstracts on Human Factors in Computing Systems
Using the fun toolkit and other survey methods to gather opinions in child computer interaction
Proceedings of the 2006 conference on Interaction design and children
Effects of handheld games on students learning in mathematics
ICLS '06 Proceedings of the 7th international conference on Learning sciences
A case study of computer gaming for math: Engaged learning from gameplay?
Computers & Education
Rapid assessment of game experiences in public settings
Proceedings of the 4th International Conference on Fun and Games
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The present study assesses the effectiveness of a commercial educational math game for improving the arithmetic skills of children. Eighty-eight second graders were randomly assigned to one of three groups: a 'gaming group' which was instructed to play through the entire commercial game 'Monkey Tales', a group which was instructed to complete math exercises on paper and a control group that that did not receive any arithmetic exercises. We used a multidimensional approach to estimate the impact of game playing on objective measures of arithmetic performance such as speed and accuracy on a math test, as well as subjective measures such as math anxiety, enjoyment and perceived competence. Overall, the present study shows that the use of games for arithmetic can be beneficial both in terms of affective and cognitive learning outcomes.