Video Kids: Making Sense of Nintendo
Video Kids: Making Sense of Nintendo
ITS '08 Proceedings of the 9th international conference on Intelligent Tutoring Systems
SMART: a SysteM of Augmented Reality for Teaching 2nd grade students
BCS-HCI '08 Proceedings of the 22nd British HCI Group Annual Conference on People and Computers: Culture, Creativity, Interaction - Volume 2
Empirically building and evaluating a probabilistic model of user affect
User Modeling and User-Adapted Interaction
Evaluating Adaptive Feedback in an Educational Computer Game
IVA '09 Proceedings of the 9th International Conference on Intelligent Virtual Agents
SimCompany: An Educational Game Created through a Human-Work Interaction Design Approach
INTERACT '09 Proceedings of the 12th IFIP TC 13 International Conference on Human-Computer Interaction: Part I
Proposal for a new strategy to practice programming
Proceedings of the 15th Western Canadian Conference on Computing Education
Practical, appropriate, empirically-validated guidelines for designing educational games
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Hint systems may negatively impact performance in educational games
Proceedings of the first ACM conference on Learning @ scale conference
Information Sciences: an International Journal
Hi-index | 0.00 |
The objective of this preliminary study is to investigate whether educational video games can be integrated into a classroom with positive effects for the teacher and students. The challenges faced when introducing a video game into a classroom are twofold: overcoming the notion that a "toy" does not belong in the school and developing software that has real educational value while stimulating the learner. We conducted an initial pilot study with 39 second grade students using our mathematic drill software Skills Arena. Early data from the pilot suggests that not only do teachers and students enjoy using Skills Arena, students have exceeded our expectations by doing three times more math problems in 19 days than they would have using traditional worksheets. Based on this encouraging qualitative study, future work that focuses on quantitative benefits should likely uncover additional positive results.