What HCI designers can learn from video game designers
CHI '94 Conference Companion on Human Factors in Computing Systems
Video games and education: (Education in the Face of a “Parallel School”)
Computers in Entertainment (CIE) - Theoretical and Practical Computer Applications in Entertainment
More than just fun and games: assessing the value of educational video games in the classroom
CHI '04 Extended Abstracts on Human Factors in Computing Systems
Fearnot!: an experiment in emergent narrative
Lecture Notes in Computer Science
Making educational computer games "educational"
Proceedings of the 2005 conference on Interaction design and children
SCORPIODROME: an exploration in mixed reality social gaming for children
Proceedings of the 2005 ACM SIGCHI International Conference on Advances in computer entertainment technology
Game execution control by analysis of player's behavior
Proceedings of the 2006 ACM SIGCHI international conference on Advances in computer entertainment technology
SIDES: a cooperative tabletop computer game for social skills development
CSCW '06 Proceedings of the 2006 20th anniversary conference on Computer supported cooperative work
Violent Video Game Effects on Children and Adolescents: Theory, Research, and Public Policy
Violent Video Game Effects on Children and Adolescents: Theory, Research, and Public Policy
IGameFloor: a platform for co-located collaborative games
Proceedings of the international conference on Advances in computer entertainment technology
Evaluating children's gaming experiences
Proceedings of the international conference on Advances in computer entertainment technology
Consumers, participants, and creators: young people's diverse use of television and new media
Computers in Entertainment (CIE) - Interactive TV
aMAZEd: designing an affective social game for children
Proceedings of the 6th international conference on Interaction design and children
Computer mediated imaginative storytelling in children with autism
International Journal of Human-Computer Studies
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Despite the massive body of research on the effect of media and entertainment on children's development, especially through computer that clearly stands as the most interactive and appealing medium not only between children but also among people, the research, up to date, still lacks a true understanding of the powerful effect of the communication between children, generally all users, and the content of the entertainment. Thus, the present reflection paper was conducted towards clarifying the directions of the future research concerning the effect of media and entertainment on young children's development based on the literature's theoretical critiques. However, the present paper only paid attention to the most effective studies in the literature given the fact that many and many studies are just repeating what already available in the literature. The conclusion came up with two main directions of the future research on children's development, (1) media as a quasi-human's external regulator and (2) entertainment as a context of the learning process. Both directions yielded a new phase of learning (Self-Arousal Learning (SAL)) that the future research has to take it into account and consideration. The main topics of the SAL were stated as guidance for the main two directions of the future research.