Simulation in medical education: a review
Simulation and Gaming - Symposium: medical and healthcare simulation, part 2
This Year in the MOVES Institute
CW '03 Proceedings of the 2003 International Conference on Cyberworlds
Communications of the ACM - Creating a science of games
The Gaming of Policy and the Politics of Gaming: A Review
Simulation and Gaming
Serious Games, Debriefing, and Simulation/Gaming as a Discipline
Simulation and Gaming
The founding of modern simulation/gaming: S&G and ISAGA four decades on
Simulation and Gaming
Gaming the Game: A Study of the Gamer Mode in Educational Wargaming
Simulation and Gaming
Simulation and Gaming
Traffic controllers and ships pilots training in marine ports environments
Proceedings of the 2012 Symposium on Emerging Applications of M&S in Industry and Academia Symposium
Games, Social Simulations, and Data-Integration for Policy Decisions: The SUDAN Game
Simulation and Gaming
The Effectiveness of Narrative Pre-Experiences for Creating Context in Military Training
Simulation and Gaming
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The dual-use of games in both military and entertainment applications has a long history. This has taken the form of sand tables, miniatures, board games, and computer games. The current tension between entertainment and military applications over games is just the return of similar concerns that have surrounded gaming tools and technologies in previous generations. Dynamic representations of the physical world are interesting and useful tools in a number of fields, to include the military, city planning, architecture, education, and entertainment. Modern computer games contain technologies and tools that allow many different communities to accomplish similar goals.