DISCOVERing the impact of reality (poster session)
Proceedings of the third international conference on Collaborative virtual environments
Adapting cots games for military simulation
VRCAI '04 Proceedings of the 2004 ACM SIGGRAPH international conference on Virtual Reality continuum and its applications in industry
Measuring Presence in Virtual Environments: A Presence Questionnaire
Presence: Teleoperators and Virtual Environments
Relationships Between Game Attributes and Learning Outcomes
Simulation and Gaming
Simulation and Gaming
Serious Use of a Serious Game for Language Learning
Proceedings of the 2007 conference on Artificial Intelligence in Education: Building Technology Rich Learning Contexts That Work
Simulation, Rhetoric, and Policy Making
Simulation and Gaming
The Long History of Gaming in Military Training
Simulation and Gaming
Opening Cinematics: Their Cost-Effectiveness in Serious Games
Simulation and Gaming
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Trainers need to identify effective, low-cost training experiences for today's military workforce to meet the increasing demands of today's warfighting environment. Although low-fidelity simulations have been demonstrated to be effective in this regard, research has demonstrated that specially tailored pre-experiences can increase the effectiveness of these simulations. Unfortunately, the cost of these pre-experiences negates the cost benefits of the simulations that they improve. In this article, we describe a study to evaluate the effectiveness of a lower cost pre-experience. The results are discussed in the context of future directions for research.