Communicating insights from complex simulation models
Simulation and Gaming
Policy exercises: objectives and design elements
Simulation and Gaming
Policy exercises: procedures and implementation
Simulation and Gaming
Gaming: an emergent discipline
Simulation and Gaming - Special issue: silver anniversary issue, part 4
Simulation and Gaming - Special issue: silver anniversary issue, part 4
Recollections about the Inter-Nation Simulation (INS) and some derivatives in global modeling
Simulation and Gaming - Special issue: silver anniversary issue, part 4
Hidden order: how adaptation builds complexity
Hidden order: how adaptation builds complexity
Complexity
a personal perspective on the evolution of gaming
Simulation and Gaming - 30th anniversary issue, part 3
Machine Dreams: Economics Becomes a Cyborg Science
Machine Dreams: Economics Becomes a Cyborg Science
Is urban gaming simulation useful?
Simulation and Gaming
Tools for understanding the limits to growth: comparing a simulation and a game
Simulation and Gaming
Serious Games: Games That Educate, Train, and Inform
Serious Games: Games That Educate, Train, and Inform
Half-Real: Video Games between Real Rules and Fictional Worlds
Half-Real: Video Games between Real Rules and Fictional Worlds
Guest editorial: Utilities deregulation and simulation
Simulation and Gaming
Replaying history: learning world history through playing "civilization iii"
Replaying history: learning world history through playing "civilization iii"
Digital Game-Based Learning
Persuasive Games: The Expressive Power of Videogames
Persuasive Games: The Expressive Power of Videogames
Contribution of simulation and gaming to natural resource management issues: an introduction
Simulation and Gaming - Symposium: Natural resource management, part 1
Functional design of games to support natural resource management policy development
Simulation and Gaming
The Electronic Oracle: Computer Models and Social Decisions
The Electronic Oracle: Computer Models and Social Decisions
Acting, Knowing, Learning, Simulating, Gaming
Simulation and Gaming
Simulation, Rhetoric, and Policy Making
Simulation and Gaming
Digital Games in eLearning Environments
Simulation and Gaming
Challenges of Online Game Development: A Review
Simulation and Gaming
Simulation and Gaming
Advances in Games Technology: Software, Models, and Intelligence
Simulation and Gaming
The Long History of Gaming in Military Training
Simulation and Gaming
Simulating History to Understand International Politics
Simulation and Gaming
Serious Games, Debriefing, and Simulation/Gaming as a Discipline
Simulation and Gaming
Gaming Rail Cargo Management: Exploring and Validating Alternative Modes of Organization
Simulation and Gaming
Proceedings of the 2011 Grand Challenges on Modeling and Simulation Conference
Gaming Research in Policy and Organization: An Assessment From the Netherlands
Simulation and Gaming
Simulation backbone for gaming simulation in railways: a case study
Proceedings of the Winter Simulation Conference
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This article examines the foundations of gaming and related concepts, such as policy exercises and serious gaming, in a public policy making context. Examining the relevant publications in Simulation & Gaming since 1969, the author looks back at the development of gaming simulation for purposes such as public policy analysis and planning, and reviews the underlying theories and empirical evidence. The author highlights the recognition that the success of gaming for policy making derives largely from the unique power of that gaming to capture and integrate both the technical-physical and the social-political complexities of policy problems.