Business Simulations and Cognitive Learning
Simulation and Gaming
Computerized Simulation in the Social Sciences
Simulation and Gaming
Simulation and Gaming
Relationships Between Game Attributes and Learning Outcomes
Simulation and Gaming
Simulation and Gaming
Simulation and Gaming
Performance Measurement in Simulation-Based Training
Simulation and Gaming
Simulation and Gaming
Video Game Effects-Confirmed, Suspected, and Speculative
Simulation and Gaming
Nursing Simulation: A Review of the Past 40 Years
Simulation and Gaming
Developments in Business Gaming
Simulation and Gaming
Social Choice in a Computer-Assisted Simulation
Simulation and Gaming
Assessment in Simulation and Gaming
Simulation and Gaming
Simulation, Rhetoric, and Policy Making
Simulation and Gaming
Simulation and Gaming
Digital Games in eLearning Environments
Simulation and Gaming
Simulation and Gaming
Challenges of Online Game Development: A Review
Simulation and Gaming
Promoting Social and Emotional Learning With Games
Simulation and Gaming
Simulation and Gaming
Playing to Learn: A Review of Physical Games in Second Language Acquisition
Simulation and Gaming
A Review of Humor for Computer Games: Play, Laugh and More
Simulation and Gaming
The Gaming of Policy and the Politics of Gaming: A Review
Simulation and Gaming
Large Emergency-Response Exercises: Qualitative Characteristics - A Survey
Simulation and Gaming
Advances in Games Technology: Software, Models, and Intelligence
Simulation and Gaming
The Long History of Gaming in Military Training
Simulation and Gaming
The Philosophy and Epistemology of Simulation: A Review
Simulation and Gaming
Intercultural Simulation Games: A Review (of the United States and Beyond)
Simulation and Gaming
Gender, Simulation, and Gaming: Research Review and Redirections
Simulation and Gaming
Why Simulation Games Work-In Search of the Active Substance: A Synthesis
Simulation and Gaming
Applying Cellular Automata and DEVS Methodologies to Digital Games: A Survey
Simulation and Gaming
Profiling 40 Years of Research in Simulation & Gaming
Simulation and Gaming
Time in Video Games: A Survey and Analysis
Simulation and Gaming
Learning leadership skills in a simulated business environment
Computers & Education
Teacher Perceptions of Games in Singapore Schools
Simulation and Gaming
The role of prescriptive models in learning
Computers & Education
Research Methodology in Gaming: An Overview
Simulation and Gaming
Toward a Model for Intercultural Communication in Simulations
Simulation and Gaming
Conceptual modeling for simulation-based serious gaming
Decision Support Systems
DS-RT '12 Proceedings of the 2012 IEEE/ACM 16th International Symposium on Distributed Simulation and Real Time Applications
International Journal of Web-Based Learning and Teaching Technologies
Movers and shakers: designing meaningful conflict in a tablet-based serious game
CHI '13 Extended Abstracts on Human Factors in Computing Systems
Playing With Conflict: Teaching Conflict Resolution Through Simulations and Games
Simulation and Gaming
Hypercontextualized Learning Games: Fantasy, Motivation, and Engagement in Reality
Simulation and Gaming
Opening Cinematics: Their Cost-Effectiveness in Serious Games
Simulation and Gaming
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At the close of the 40th Anniversary Symposium of S&G, this editorial offers some thoughts on a few important themes related to simulation/gaming. These are development of the field, the notion of serious games, the importance of debriefing, the need for research, and the emergence of a discipline. I suggest that the serious gaming community has much to offer the discipline of simulation/gaming and that debriefing is vital both for learning and for establishing simulation/gaming as a discipline.