Growing artificial societies: social science from the bottom up
Growing artificial societies: social science from the bottom up
Crowd simulation in immersive space management
Proceedings of the Eurographics workshop on Virtual environments and scientific visualization '96
MAGICAL computer simulation of mesolithic foraging
Dynamics in human and primate societies
Understanding Anasazi culture change through agent-based modeling
Dynamics in human and primate societies
Simulating emergence and downward causation in small groups
MABS 2000 Proceedings of the second international workshop on Multi-agent based simulation
Business Dynamics
Simulation for the Social Scientist
Simulation for the Social Scientist
Introduction to System Dynamics Modeling with Dynamo
Introduction to System Dynamics Modeling with Dynamo
Canonical Tasks, Environments and Models for Social Simulation
Computational & Mathematical Organization Theory
Computational & Mathematical Organization Theory
IEEE Computer Graphics and Applications
Social theory and agent architectures: prospective issues in rapid-discovery social science
Social Science Computer Review
Generic personality and emotion simulation for conversational agents: Research Articles
Computer Animation and Virtual Worlds
Destabilization of covert networks
Computational & Mathematical Organization Theory
Theory-oriented evaluation for the design of and research in gaming and simulation
Simulation and Gaming - Symposium: Artifact assessment versus theory testing
A comparison of agent-based models of income tax evasion
Social Science Computer Review
Does Visualization Affect Perceptions of Ethically Complex Policy Decisions: An Experimental Study
HICSS '07 Proceedings of the 40th Annual Hawaii International Conference on System Sciences
Using Systems Dynamics to Explore Effects of Counterterrorism Policy
HICSS '07 Proceedings of the 40th Annual Hawaii International Conference on System Sciences
Cognitive complexity and dynamic personality in agent simulation
Computers in Human Behavior
A personality-based simulation of bargaining in e-commerce
Simulation and Gaming
Integrating crowd-behavior modeling into military simulation using game technology
Simulation and Gaming
WSEAS TRANSACTIONS on COMMUNICATIONS
DIWEB'08 Proceedings of the 8th WSEAS international conference on Distance learning and web engineering
Simulation game-based virtual learning
DIWEB'08 Proceedings of the 8th WSEAS international conference on Distance learning and web engineering
Social Choice in a Computer-Assisted Simulation
Simulation and Gaming
Serious Games, Debriefing, and Simulation/Gaming as a Discipline
Simulation and Gaming
Proceedings of the International Conference on Management of Emergent Digital EcoSystems
Cross-sector integration of urban information to enhance sustainable decision making
IBM Journal of Research and Development
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After years at the periphery of the social sciences, simulation is now emerging as an important and widely used tool for understanding social phenomena. Through simulation, researchers can identify causal effects, specify critical parameter estimates, and clarify the state of the art with respect to what is understood about how processes evolve over time. Moreover, simulation methods are often the most time-effective and cost-effective means of doing so and sometimes are the only means. This essay outlines current developments in the four main branches of social science simulation: systems dynamics models, network models (including neural network models), spatial models, and agent-based models. The limitations of simulation modeling are also discussed, along with methods for evaluating the validity of social science computer simulations.