The mythical man-month (anniversary ed.)
The mythical man-month (anniversary ed.)
Computers & Education - Virtual learning? Selected contributions from the CAL 05 symposium
Digital Game-Based Learning
When worlds collide: Developing game-design partnerships in universities
Simulation and Gaming
Computerized Simulation in the Social Sciences
Simulation and Gaming
A constructivist approach to designing business simulations for strategic management
Simulation and Gaming
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The paper describes the development of virtual simulation-game-based learning environment. Presented is a simulation-game tailored on the basis of constructivist theory for diversified student groups in graduate courses and employees in the tourism sector, aiming at giving them competences for international and global business management. The paper presents European project designing a VIRBUS simulation-game and virtual community for assisting collaboration among users: entrepreneurs, students, teachers and trainers. Focus groups were used in a design process and needs assessment was performed at the beginning of the project.