Multimedia for Learning: Methods and Development
Multimedia for Learning: Methods and Development
Simulations and the Future of Learning: An Innovative (and Perhaps Revolutionary) Approach to e-Learning
Why do people play on-line games? an extended TAM with social influences and flow experience
Information and Management
Today's Business Simulation Industry
Simulation and Gaming
Theory-oriented evaluation for the design of and research in gaming and simulation
Simulation and Gaming - Symposium: Artifact assessment versus theory testing
DIWEB'08 Proceedings of the 8th WSEAS international conference on Distance learning and web engineering
Simulation game-based virtual learning
DIWEB'08 Proceedings of the 8th WSEAS international conference on Distance learning and web engineering
Information and communication technology teachers' initial education
EDUCATION'10 Proceedings of the 7th WSEAS international conference on Engineering education
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A growing body of evidence suggests that relevant, well-designed simulations can make a valuable contribution to students' experiences in training and education and go some way toward meeting the expectations of students who have grown up with immersive, computer-mediated games. Within universities, many barriers exist that may prevent the effective development of this work, in part because of the nature of the traditional roles of both academics and developers who undertake these activities. Through a discussion of the experiences of working within a successful cross-functional team, the authors discuss the practice of developing an innovative eLearning simulation tool for an undergraduate course and how the challenges of combining the developer and educationalist roles were overcome. By synthesizing theories in educational philosophy and game design processes, a conceptual framework for ensuring quality in creative education projects is outlined that may be applied to the development of eLearning and adaptive game projects.