Game-based learning in higher education and lifelong learning: bridging the gap between theory and practice

  • Authors:
  • Andreja Istenič Starčič

  • Affiliations:
  • University of Primorska, Faculty of Education, Koper and University of Ljubljana, Faculty of Civil and Geodetic Engineering, Ljubljana, Slovenia

  • Venue:
  • DIWEB'08 Proceedings of the 8th WSEAS international conference on Distance learning and web engineering
  • Year:
  • 2008

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Abstract

Game-based learning virtual environments offer new approaches in university education and lifelong learning providing inquiry-based authentic learning. In the paper game and simulation learning is investigated and defined. The conceptual framework will be illustrated by actual model of virtual game and simulation environment which was developed in European research project. A systematic review of research in game and simulation learning will focus on didactical/pedagogical concepts applied with ICT system and tools offering solutions for individual and collaborative learning. Game-based learning virtual environments are tailored for diversified university and lifelong student groups preparing them to enter national, European and global environments. They foster collaboration at various levels between university and industry providing knowledge and innovation exchange. In learning processes they support international collaboration among teachers/educators and learners representing a real life phenomenon - complex and dynamic systems in which the variables for manipulation illustrate variables in real life situations. Learners are offered to learn in an authentic environment of imitating concrete activities which they will face in their professional life. Learning about complex phenomena and systems is more meaningful in collaboration considering knowledge as being distributed among learners and the cognition as socially shared. Currently there are many initiatives at European and global level aiming at agreements for arranging new learning environments which will offer learning linking theory and practice, university and industry. Paper provide framework for new solutions at institutional level facing challenges of game-based learning in virtual environments.