The sciences of the artificial (3rd ed.)
The sciences of the artificial (3rd ed.)
The effectiveness of business games in strategic management course work
Simulation and Gaming - Special issue: teaching strategic management
The changing nature of business simulation/gaming research: a brief history
Simulation and Gaming
A grounded theory for teaching entrepreneurship using simulation games
Simulation and Gaming
Simulation Gaming for Organizational Development
Simulation and Gaming
Gaming and Simulation: Principles of a Science of Design
Simulation and Gaming
A framework for artifact assessment and theory testing
Simulation and Gaming - Symposium: Artifact assessment versus theory testing
Guest editorial: artifact assessment versus theory testing
Simulation and Gaming - Symposium: Artifact assessment versus theory testing
A framework for artifact assessment and theory testing
Simulation and Gaming - Symposium: Artifact assessment versus theory testing
When worlds collide: Developing game-design partnerships in universities
Simulation and Gaming
Computerized Simulation in the Social Sciences
Simulation and Gaming
Debriefing a Health-Related Educational Game: A Case Study
Simulation and Gaming
Reviewing the need for gaming in education to accommodate the net generation
Computers & Education
Design and evaluation of the educational game DOGeometry: a case study
Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology
DOGeometry: teaching geometry through play
Proceedings of the 4th International Conference on Fun and Games
Gaming Research in Policy and Organization: An Assessment From the Netherlands
Simulation and Gaming
Gaming simulations with environmental trajectories that maximize information gain
Proceedings of the Winter Simulation Conference
Simulation backbone for gaming simulation in railways: a case study
Proceedings of the Winter Simulation Conference
International Journal of Gaming and Computer-Mediated Simulations
International Journal of Web-Based Learning and Teaching Technologies
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Jan Klabbers introduced the terms science of analysis and science of design. The science of analysis uses games and simulations as research methods to test theories in various fields. Research in the science of design perspective emphasizes the design of the artifact, and testing its usability. However, in which way both communities can be of mutual benefit remains controversial. The authors discuss the potential contributions of theory-based evaluation in order to link both communities. Theory-oriented evaluation approaches are based on logic models which have the function of outlining how the simulation, its participants, and its environment interact with each other, and elicit the simulation's desired outcomes. Its primary aim is to gain evaluative knowledge from a particular gaming simulation which can then be used to improve the simulation and its implementation for practical purposes. The authors illustrate their viewpoints by discussing the theory-oriented evaluation of a business simulation game.