Simulation/gaming for policy development and organizational change
Simulation and Gaming - Special issue on policy development and organizational change
Simulation/gaming as an essential enabler of organizational change
Simulation and Gaming - Special issue on policy development and organizational change
Simulation and Gaming: Introduction to the Art and Science of Design
Simulation and Gaming
Guest editorial: artifact assessment versus theory testing
Simulation and Gaming - Symposium: Artifact assessment versus theory testing
Theory-oriented evaluation for the design of and research in gaming and simulation
Simulation and Gaming - Symposium: Artifact assessment versus theory testing
Gaming Research in Policy and Organization: An Assessment From the Netherlands
Simulation and Gaming
Conceptual modelling for simulation-based serious gaming
Proceedings of the Winter Simulation Conference
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This article introduces development and design approaches to organizational change (DIL). Simulation games can be used for promoting organizational development. They offer an arena for organization members to analyze the present state of an organization and create new organizational solutions. The bridge between the present and future mode of working can be built on by the ideas for improvement brought forward by the participants of the simulation game. The study focuses on the WORK FLOW GAME (WFG) (DIS). It integrates the following activities: work process improvement, use of information technology, and participation and learning by the personnel of a company or public agency. WFG promotes organizational innovations through interaction and cooperation of the people involved. The study showed improvements in the quality and efficiency of the work process, customer relations, and working conditions of the personnel.