The sciences of the artificial (3rd ed.)
The sciences of the artificial (3rd ed.)
Simulation Gaming for Organizational Development
Simulation and Gaming
Simulation and Gaming: Introduction to the Art and Science of Design
Simulation and Gaming
Guest editorial: artifact assessment versus theory testing
Simulation and Gaming - Symposium: Artifact assessment versus theory testing
Simulation and Gaming - Symposium: Artifact assessment versus theory testing
Theory-oriented evaluation for the design of and research in gaming and simulation
Simulation and Gaming - Symposium: Artifact assessment versus theory testing
Simulation and Gaming - Symposium: Natural resource management, part 1
From e-learning to games-based e-learning: using interactive technologies in teaching an IS course
International Journal of Information Technology and Management
Emergency response: Elearning for paramedics and firefighters
Simulation and Gaming
Putting Theory-Oriented Evaluation Into Practice
Simulation and Gaming
Large Emergency-Response Exercises: Qualitative Characteristics - A Survey
Simulation and Gaming
Simulation gaming as a social development instrument: Dealing with complex problems
Information Polity - Government 2.0: Making Connections between citizens, data and government
Computer Gaming Scenarios for Product Development Teams
International Journal of Gaming and Computer-Mediated Simulations
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Creating effective learning environments plays an important role in supporting organizational learning, changing individual and social interpretation patterns of reality, developing knowledge and competencies, and changing the sociotechnical systems of organizations. This article describes gaming simulation and the design of simulation games as a design-in-the-small approach that has always been a powerful method and is instrumental in modeling and changing social systems while aiming at their sustainable development. Gaming simulation as an interactive-learning environment propels the principles of problem-oriented learning into action and enhances a shift of existing organizational cultures and structures and in this way contributes to the design-in-the-large processes of organizations. The training program for systems competence through gaming simulation demonstrates that interactive design of simulation games supports change processes in the educational organizations.