Simulation and Gaming - Special issue: debriefing
The effectiveness of business games in strategic management course work
Simulation and Gaming - Special issue: teaching strategic management
Girl games and technological desire
From Barbie to Mortal Kombat
The changing nature of business simulation/gaming research: a brief history
Simulation and Gaming
A grounded theory for teaching entrepreneurship using simulation games
Simulation and Gaming
A Simple Classification Model for Debriefing Simulation Games
Simulation and Gaming
A Review of Scholarship on Assessing Experiential Learning Effectiveness
Simulation and Gaming
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Evaluations of gaming simulations and business games as teaching devices are typically end-state driven. This emphasis fails to detect how the simulation being evaluated does or does not bring about its desired consequences. This paper advances the use of a logic model approach, which possesses a holistic perspective that aims at including all elements associated with the situation created by a game. The use of the logic model approach is illustrated as applied to SIMGAME, a board game created for secondary school level business education in six European Union countries.