The emerging field of simulation & gaming: meanings of a retrospect
Simulation and Gaming
Simulation/gaming and the acquisition of communicative competence in another language
Simulation and Gaming
Ecology of international business simulation games
Simulation and Gaming
Is urban gaming simulation useful?
Simulation and Gaming
Tools for understanding the limits to growth: comparing a simulation and a game
Simulation and Gaming
Simulation in international relations education
Simulation and Gaming
Simulation and Gaming: Introduction to the Art and Science of Design
Simulation and Gaming
Designing Management Education: Practice What You Teach
Simulation and Gaming
Simulation Gaming for Organizational Development
Simulation and Gaming
A Case Study in the Design of Interactive Narrative: The Subversion of the Interface
Simulation and Gaming
Gaming and Simulation: Principles of a Science of Design
Simulation and Gaming
A framework for artifact assessment and theory testing
Simulation and Gaming - Symposium: Artifact assessment versus theory testing
Testing social theories in computer-mediated communication through gaming and simulation
Simulation and Gaming - Symposium: Artifact assessment versus theory testing
Information perception and price dynamics in a continuous double auction
Simulation and Gaming - Symposium: Artifact assessment versus theory testing
Applying a phenomenological approach to games analysis: a case study
Simulation and Gaming - Symposium: Artifact assessment versus theory testing
An assessment of a mixed reality environment: toward an ethnomethodological approach
Simulation and Gaming - Symposium: Artifact assessment versus theory testing
Simulation and Gaming - Symposium: Artifact assessment versus theory testing
Theory-oriented evaluation for the design of and research in gaming and simulation
Simulation and Gaming - Symposium: Artifact assessment versus theory testing
Gaming simulations with environmental trajectories that maximize information gain
Proceedings of the Winter Simulation Conference
Simulation backbone for gaming simulation in railways: a case study
Proceedings of the Winter Simulation Conference
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