A Case Study in the Design of Interactive Narrative: The Subversion of the Interface
Simulation and Gaming
Perceptions of the value of microworld simulation: research note
Simulation and Gaming - Symposium: Simulating risk and crisis
Simulation and Gaming: Introduction to the Art and Science of Design
Simulation and Gaming
Surfing global change: negotiating sustainable solutions
Simulation and Gaming
Guest editorial: artifact assessment versus theory testing
Simulation and Gaming - Symposium: Artifact assessment versus theory testing
A framework for artifact assessment and theory testing
Simulation and Gaming - Symposium: Artifact assessment versus theory testing
Testing social theories in computer-mediated communication through gaming and simulation
Simulation and Gaming - Symposium: Artifact assessment versus theory testing
Applying a phenomenological approach to games analysis: a case study
Simulation and Gaming - Symposium: Artifact assessment versus theory testing
An assessment of a mixed reality environment: toward an ethnomethodological approach
Simulation and Gaming - Symposium: Artifact assessment versus theory testing
Simulation and Gaming - Symposium: Artifact assessment versus theory testing
Theory-oriented evaluation for the design of and research in gaming and simulation
Simulation and Gaming - Symposium: Artifact assessment versus theory testing
Literary and Historical 3D Digital Game-Based Learning: Design Guidelines
Simulation and Gaming
International Journal of Web-Based Learning and Teaching Technologies
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The science of design deals with synthesis. It is both the world of engineering and the world of social construction of reality,as for example in education, policy making,or ganization, and management. Science is concerned with analysis and decomposition. Engineering and technology pay attention to natural objects: objects that refer to matter. Their claims about material artifacts are universal and therefore context independent. Constructionism deals with objects that are established by our practices. Both branches of the science of design emphasize the building metaphor of assembling parts,the systematic arrangements of elements,whic h become part of a whole. In this article,the author pays attention to organized complexity, especially to complex adaptive systems and their emergence from double interacts between individuals. The author elaborates on the idea of reflexive actors in social systems,faces of knowledge, and the interplay between design-in-the-large and design-in-the-small.