Learning as acquisition and learning as interaction
Simulation and Gaming - Symposium issue: system dynamics and interactive learning environments, part 2
Cross-cultural considerations for simulation-based learning environments
Simulation and Gaming
A Practical Guide to Usability Testing
A Practical Guide to Usability Testing
Simulation and Gaming: Introduction to the Art and Science of Design
Simulation and Gaming
Gaming and Simulation: Principles of a Science of Design
Simulation and Gaming
A framework for artifact assessment and theory testing
Simulation and Gaming - Symposium: Artifact assessment versus theory testing
Design science in information systems research
MIS Quarterly
Guest editorial: artifact assessment versus theory testing
Simulation and Gaming - Symposium: Artifact assessment versus theory testing
A framework for artifact assessment and theory testing
Simulation and Gaming - Symposium: Artifact assessment versus theory testing
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Building and evaluating artifacts specifically for K-12 education, technologists committed to design sciences are needed along with an approach to evaluation increasing the systemic transfer from research and development into school settings. The authors describe THE VIRTUAL LAB scanning electronic microscope simulation, including (a) its development from a design and project management perspective at NASA and (b) the formative evaluation, drawing on a usability study conducted in high school science classrooms by University of Central Florida. The authors offer a four-level assessment that begins with the overarching vision that guided developers. Overtime, a team of evaluators (a) verify (the artifact), (b) check variation (of content), (c) verify (in context), and (d) document value (in the field of education). THE VIRTUAL LAB usability study is offered as a specific example in the evaluation process using both quantitative and qualitative data while responding and contributing to an overarching vision for education.