External validity of business games
Simulation and Gaming
Connections: new ways of working in the networked organization
Connections: new ways of working in the networked organization
Groupwork close up: a comparison of the group design process with and without a simple group editor
ACM Transactions on Information Systems (TOIS)
Managerial skills acquisition: a case for using business policy simulations
Simulation and Gaming
On the use of computerized simulations for entrepreneurship education
Simulation and Gaming - Special issue: entrepreneurship education
Social translucence: designing social infrastructures that make collective activity visible
Communications of the ACM - Supporting community and building social capital
The emerging field of simulation & gaming: meanings of a retrospect
Simulation and Gaming
Rethinking Media Richness: Towards a Theory of Media Synchronicity
HICSS '99 Proceedings of the Thirty-Second Annual Hawaii International Conference on System Sciences-Volume 1 - Volume 1
Managing Online Auctions: Current Business and Research Issues
Management Science
An analysis of research in computing disciplines
Communications of the ACM - Wireless sensor networks
Gaming and Simulation: Principles of a Science of Design
Simulation and Gaming
The effect of source nature and status on the subjective value of information
Journal of the American Society for Information Science and Technology
A framework for artifact assessment and theory testing
Simulation and Gaming - Symposium: Artifact assessment versus theory testing
Investigating ownership and the willingness to share information online
Computers in Human Behavior
Guest editorial: artifact assessment versus theory testing
Simulation and Gaming - Symposium: Artifact assessment versus theory testing
Developments in Business Gaming
Simulation and Gaming
Challenges of Online Game Development: A Review
Simulation and Gaming
ESORICS'10 Proceedings of the 15th European conference on Research in computer security
Gaming Rail Cargo Management: Exploring and Validating Alternative Modes of Organization
Simulation and Gaming
Gaming simulations with environmental trajectories that maximize information gain
Proceedings of the Winter Simulation Conference
Simulation backbone for gaming simulation in railways: a case study
Proceedings of the Winter Simulation Conference
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Information is a critical component of commercial transactions. Our games, the LEMONADE STAND and HULIA, and simulation, AUCTION SIMULATION, represent a variety of computerized commercial situations where information may be actively shared or traded or passively available as part of the transaction. These games and simulation served as research tools for testing a variety of social theories aiming to offer some explanations for information behavior in online spaces and its subsequent effect on the commercial transactions taking place. We demonstrate, using the analytical sciences approach, how computerized games and simulations are used to study and validate theoretical constructs in networked environments. Validating a variety of theories using three different artifacts, while acknowledging their strengths and limitations, shows promise for the continued development of games and simulations as important instruments for the analytical sciences approach.