Written debriefing: the next vital step in learning with simulations
Simulation and Gaming - 30th anniversary issue, part 3
The Social Life of Information
The Social Life of Information
Steps Across the Border –Cooperation, Knowledge Production and SystemsDesign
Computer Supported Cooperative Work
Forty simple computer games and what they could mean to educators
Simulation and Gaming
Simulations and the Future of Learning: An Innovative (and Perhaps Revolutionary) Approach to e-Learning
What Video Games Have to Teach Us About Learning and Literacy
What Video Games Have to Teach Us About Learning and Literacy
The Human Factor: Revolutionizing the Way People Live With Technology
The Human Factor: Revolutionizing the Way People Live With Technology
Simulation and Gaming - Symposium: Simulating risk and crisis
Simulation-supported live training for emergency response in hazardous environments
Simulation and Gaming - Symposium: Simulating risk and crisis
The missing ingredient is the value of flexibility
Simulation and Gaming - Symposium: Simulating risk and crisis
A Simple Classification Model for Debriefing Simulation Games
Simulation and Gaming
Simulations and Games as Chaordic Learning Contexts
Simulation and Gaming
Large Emergency-Response Exercises: Qualitative Characteristics - A Survey
Simulation and Gaming
The midwife's assistant: designing integrated learning tools to scaffold ultrasound practice
Proceedings of the Fifth International Conference on Information and Communication Technologies and Development
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This article is based on an innovative research project with academics, software developers, and organizational pilot sites to design and develop elearning software for an emergency response simulation with supporting collaborative tools. In particular, this article focuses on the research that the author has conducted to provide the theoretical foundations for the project. After discussing the unique characteristics of the SIMergency project, the author provides a critical applied analysis of learning principles directly related to simulation and gaming; stresses the importance of balancing virtual methods with face-to-face interaction; and examines design principles that place learning before technology in an emergency response organizational context. This research, although concentrating on paramedics and firefighters, is transferable to other organizations, and it highlights the importance of collaborative learning. It also emphasizes the crucial use of simulations based on real life for preparing people to deal with stressful and challenging situations in their work.