Activity theory as a potential framework for human-computer interaction research
Context and consciousness
Computer-mediated activity: functional organs in social and developmental contexts
Context and consciousness
Activity theory: implications for human-computer interaction
Context and consciousness
Human-centered design considered harmful
interactions - Ambient intelligence: exploring our living environment
Activity theory: basic concepts and applications
CHI EA '97 CHI '97 Extended Abstracts on Human Factors in Computing Systems
Theory-oriented evaluation for the design of and research in gaming and simulation
Simulation and Gaming - Symposium: Artifact assessment versus theory testing
Procedural Ethos: Confirming the Persuasive in Serious Games
International Journal of Gaming and Computer-Mediated Simulations
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As educational games become more pervasive, the evolution of game design software is inevitable. This study looked at student perceptions of teacher created Serious Educational Games as part of a project striving to create a game development software where teachers and students create games as part of educational activities. The objective was to use evidence from student perceptions to inform further development of the software. A mixed method design ascertained data from 181 male and 178 females from 33 teacher created games. Results indicate that the software is relatively effective by the supporting documentation and training lacked in several areas. This information led to the creation of a commercial game development software set for release in 2010.