The Wiki way: quick collaboration on the Web
The Wiki way: quick collaboration on the Web
The Mythical Man-Month: Essays on Softw
The Mythical Man-Month: Essays on Softw
Communication and Trust in Global Virtual Teams
Organization Science
Computers & Education - Virtual learning? Selected contributions from the CAL 05 symposium
Applying an authentic, dynamic learning environment in real world business
Computers & Education
Digital Game-Based Learning
Interacting with Computers
Computerized Simulation in the Social Sciences
Simulation and Gaming
A constructivist approach to designing business simulations for strategic management
Simulation and Gaming
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The paper describes the development of virtual simulation-game-based learning environment. The key objective is to offer students and lifelong learners simulation-game environment that preserves real life authenticity. Presented is a simulation-game tailored for diversified student groups in graduate courses and employees in the tourism sector, aiming at giving them competences for international and global business management. The constructivism theory provides the framework of the simulation-game pedagogical approaches: learning by doing, learning with live experiences, experiential learning, problem-based learning, and learning in safety. The paper presents the partnership between university and industry in the design process of simulation-game and virtual community for assisting collaboration among users: entrepreneurs, students, teachers and trainers. Focus groups were formed in the design process of simulation-game, engaging all relevant stakeholders, and needs assessment was performed at the beginning of the project.