Object-oriented analysis and design with applications (2nd ed.)
Object-oriented analysis and design with applications (2nd ed.)
Decision support systems: learning from visual interactive modelling
Proceedings of the conference on First specialized conference on decision support systems
Computerized business games in engineering education
Computers & Education - Special issue on computer-aided learning in engineering
Thirty years of interdisciplinarity
Simulation and Gaming - 30th anniversary issue, part 3
Modeling reality with simulation games for a cooperative learning
Proceedings of the 32nd conference on Winter simulation
Computer Simulation in Management Science
Computer Simulation in Management Science
Proceedings of the 35th conference on Winter simulation: driving innovation
A Building Block Approach to Simulation: An Evaluation Using Containers Adrift
Simulation and Gaming
A Survey of Simulation Game Users, Former-Users, and Never-Users
Simulation and Gaming
The Architecture of Computerized Business Gaming Simulations
Simulation and Gaming
A template-based conceptual modeling infrastructure for simulation of physical security systems
WSC '04 Proceedings of the 36th conference on Winter simulation
Training for today's supply chains: an introduction to the distributor game
WSC '05 Proceedings of the 37th conference on Winter simulation
A concept prototype for integrated gaming and simulation for incident management
Proceedings of the 38th conference on Winter simulation
Strategizing for mass customization by playing the business networking game
Decision Support Systems
Lean engineering for planning systems redesign: staff participation by simulation
Proceedings of the 40th Conference on Winter Simulation
Performance Measurement in Simulation-Based Training
Simulation and Gaming
Developments in Business Gaming
Simulation and Gaming
SIMBA: A simulator for business education and research
Decision Support Systems
Process modeling for simulation
Computers in Industry
Serious Games, Debriefing, and Simulation/Gaming as a Discipline
Simulation and Gaming
Building insightful simulation models using Petri Nets - A structured approach
Decision Support Systems
Conceptual modelling for simulation-based serious gaming
Proceedings of the Winter Simulation Conference
DS-RT '12 Proceedings of the 2012 IEEE/ACM 16th International Symposium on Distributed Simulation and Real Time Applications
Hi-index | 0.00 |
In recent years many simulation-based serious games have been developed for supporting (future) managers in operations management decision making. They illustrate the high potential of using discrete event simulation for pedagogical purposes. Unfortunately, this potential does not seem to go together with the availability of guidance for the game designer on the use of simulation. In response, we propose a conceptual modeling framework for simulation-based serious gaming. It structures the conceptual modeling process by identifying five key modeling activities in defining a conceptual model, i.e., a blue print for model coding. Activities aim to explore the learning environment, and capture modeling objectives, and model inputs, outputs and contents. Each activity is further detailed in terms of steps to undertake, good practices, and supportive methods. Use of the framework is illustrated by a case example concerning education of retail managers on inventory control.