Creating computer simulation systems: an introduction to the high level architecture
Creating computer simulation systems: an introduction to the high level architecture
Integrated simulation and gaming architecture for incident management training
WSC '05 Proceedings of the 37th conference on Winter simulation
Crowd simulation for emergency response using BDI agent based on virtual reality
Proceedings of the 38th conference on Winter simulation
Towards standards for integrated gaming and simulation for incident management
Proceedings of the 2007 Summer Computer Simulation Conference
MMOHILS: a simpler approach to valid agents in human simulation studies
Proceedings of the 40th Conference on Winter Simulation
Computers and Industrial Engineering
Conceptual modeling for simulation-based serious gaming
Decision Support Systems
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This paper describes a prototype that has been developed to demonstrate the concept of integrated gaming and simulation for incident management. An architecture for the purpose was developed and presented at the last conference. A hypothetical emergency incident scenario has been developed for demonstrating the applicability of integrated simulation and gaming. A number of simulation and gaming modules have been utilized to model the major aspects of the hypothetical scenario. The modules demonstrate the value of utilizing simulation for incident management applications. They can be used to highlight the value of simulation and gaming for training applications in particular. Two of the simulation modules have been integrated using a modified implementation of the High Level Architecture to give an idea of the advantages. Technical issues in integration are identified.