Real time validation of man-in-the-loop simulations
WSC '95 Proceedings of the 27th conference on Winter simulation
Massively Multiplayer Online Game (MMOG) - A Proposed Approach for Military Application
CW '05 Proceedings of the 2005 International Conference on Cyberworlds
A concept prototype for integrated gaming and simulation for incident management
Proceedings of the 38th conference on Winter simulation
DDDAS for fire and agent evacuation modeling of the rhode island nightclub fire
ICCS'06 Proceedings of the 6th international conference on Computational Science - Volume Part III
Perennial simulation of a legacy traffic model: implementation, considerations, and ramifications
Proceedings of the Winter Simulation Conference
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A novel technique for accurately and inexpensively simulating large numbers of people is introduced: Massively Multiplayer Online Human In the Loop Simulation (MMOHILS). This technique is applicable to certain simulations which would normally use AI-based agents to model human behavior, and its validation techniques are substantially simpler. A prototype for two types of MMOHILS (experimental and unannounced) is laid forth in this paper, with examples given from a current prototype in development for use in egress analysis.