MMOHILS: a simpler approach to valid agents in human simulation studies
Proceedings of the 40th Conference on Winter Simulation
DWeb3D: a toolkit for developing X3D applications in a simplified environment
Proceedings of the 15th International Conference on Web 3D Technology
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No type of game has altered the PC gaming landscape more than Massively Multiplayer Online Game (MMOG), where thousands to hundreds of thousands of players are connected simultaneously in a game cyberworld via the Internet, to participate and share in an online experience. As of today, there are more than 50 MMOGs online (and hundreds in development and beta testing [1]), with an estimated total of five million active subscribers to the more popular game titles [2]. This paper analyses MMOG in detail and discusses whether the MMOG phenomenon can be leveraged for possible and suitable military applications.