Massively Multiplayer Online Game (MMOG) - A Proposed Approach for Military Application

  • Authors:
  • Victor Tay

  • Affiliations:
  • Defence Science and Technology Agency (DSTA), Singapore

  • Venue:
  • CW '05 Proceedings of the 2005 International Conference on Cyberworlds
  • Year:
  • 2005

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Abstract

No type of game has altered the PC gaming landscape more than Massively Multiplayer Online Game (MMOG), where thousands to hundreds of thousands of players are connected simultaneously in a game cyberworld via the Internet, to participate and share in an online experience. As of today, there are more than 50 MMOGs online (and hundreds in development and beta testing [1]), with an estimated total of five million active subscribers to the more popular game titles [2]. This paper analyses MMOG in detail and discusses whether the MMOG phenomenon can be leveraged for possible and suitable military applications.