Integrated simulation and gaming architecture for incident management training
WSC '05 Proceedings of the 37th conference on Winter simulation
A concept prototype for integrated gaming and simulation for incident management
Proceedings of the 38th conference on Winter simulation
Crowd simulation for emergency response using BDI agent based on virtual reality
Proceedings of the 38th conference on Winter simulation
Recommended practices for homeland security modeling and simulation
Winter Simulation Conference
Tangible tabletops for emergency response: an exploratory study
Proceedings of the International Conference on Multimedia, Interaction, Design and Innovation
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Simulation and gaming can support decision making through all phases of incident management including prevention, preparedness, response, recovery and mitigation. A number of gaming and simulation tools have been developed for the purpose but they generally utilize proprietary or unique data interfaces and their own view of partitioning the application and solution space. This creates a large obstacle for wide use, and in particular, prevents the use of these tools in an integrated manner to address the application space. This paper explores the groundwork needed to build standards for integrated gaming and simulation tools for incident management. An architecture has been proposed to identify the required groups of simulation and gaming modules for incident management and define their scope in the solution space. A conceptual model is proposed for the data required for such simulations. Available data exchange standards are mapped to the conceptual data model. A concept prototype has been developed based on the architecture to demonstrate the value of integrated modeling and simulation and the architecture itself. A number of simulation and gaming modules have been utilized to model the major aspects of a hypothetical scenario. The exercise is used to identify the issues due to lack of data exchange standards.