The Challenge of Closed-Loop Supply Chains
Interfaces
In Real Time: Managing the New Supply Chain
In Real Time: Managing the New Supply Chain
Web-based simulation 1: D-SOL; a distributed Java based discrete event simulation architecture
Proceedings of the 34th conference on Winter simulation: exploring new frontiers
Designing And Managing The Supply Chain
Designing And Managing The Supply Chain
A Survey of Simulation Game Users, Former-Users, and Never-Users
Simulation and Gaming
An architecture for distributed simulation games
WSC '04 Proceedings of the 36th conference on Winter simulation
Reference models for supply chain design and configuration
Proceedings of the 38th conference on Winter simulation
Proceedings of the 38th conference on Winter simulation
Controlling simulation games through rule-based scenarios
Proceedings of the 38th conference on Winter simulation
Supporting parametrization of business games for multiple educational settings
Proceedings of the 39th conference on Winter simulation: 40 years! The best is yet to come
Intelligent Tutoring Games with Agent Modeling
IVA '09 Proceedings of the 9th International Conference on Intelligent Virtual Agents
Conceptual modeling for simulation-based serious gaming
Decision Support Systems
Proceedings of the Winter Simulation Conference
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In this paper we present the Distributor Game, which is the first of a series of management games developed for today's supply chain challenges such as globalization, increasing importance of the customer role and mass customization. The learning objective for players of the Distributor Game is centered around globalization and the real-time supply chain. The decision making processes of the distributors in the game are controlled by human players. To confront the human players with a complex and dynamic environment, suppliers and markets are represented by computer-controlled actors. After playing the game for the first time with 32 MBA students, it was evaluated using a detailed questionnaire, the results clearly showed the value of the game. Further research will focus on software services to make game instantiation easier and to enhance the support for development and use of simulation-based supply chain management games.