Historical review of algorithm development for computerized business simulations
Simulation and Gaming
Applying constructivist approach to educational business games: case REALGAME
Simulation and Gaming - Special issue: Simulation & gaming
Introduction: Service-oriented computing
Communications of the ACM - Service-oriented computing
Designing And Managing The Supply Chain
Designing And Managing The Supply Chain
Business Simulation Games: The Hong Kong Experience
Simulation and Gaming
A Survey of Simulation Game Users, Former-Users, and Never-Users
Simulation and Gaming
The Architecture of Computerized Business Gaming Simulations
Simulation and Gaming
Today's Business Simulation Industry
Simulation and Gaming
An architecture for distributed simulation games
WSC '04 Proceedings of the 36th conference on Winter simulation
Training for today's supply chains: an introduction to the distributor game
WSC '05 Proceedings of the 37th conference on Winter simulation
From simulation to gaming: an object-oriented supply chain training library
WSC '05 Proceedings of the 37th conference on Winter simulation
Web Services: Concepts, Architectures and Applications
Web Services: Concepts, Architectures and Applications
Proceedings of the Winter Simulation Conference
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The parametrization of business games benefits from the usage of a multi-tier architecture and software services. This paper shows that the multi-tier concept supports parametrization of business games for multiple educational settings, where for example the number of players, the scenario to use, and the underlying simulation model may differ each time. Using the concept of multi-tier architectures, we implemented a strict decoupling between the graphical user interface layer, the business logic layer, and the resource management layer. This decoupling is supported by using interfaces between the different services. The services have been successfully used to develop, adapt, and use the Distributor Game for different educational settings. Further research will focus on extending the set of services to better support changes in graphical user interfaces that players use and the specification of the services' parameters themselves using a web-based user interface.