Business computerized simulation: the Australian experience
Simulation and Gaming
The use of computerized management and business simulation in the United Kingdom
Simulation and Gaming
Computerized simulation in the policy course
Simulation and Gaming - Special issue on military simulation/gaming, part 1
Strategic management simulations: a current assessment
Simulation and Gaming - Special issue: military simulation/gaming, part 2
Business simulation games: current usage levels—an update
Simulation and Gaming - Special issue on a quarter century of Ken Jones
Supporting parametrization of business games for multiple educational settings
Proceedings of the 39th conference on Winter simulation: 40 years! The best is yet to come
A plug and play pathway approach for operations management games development
Computers & Education
Comparing student competences in a face-to-face and online business game
Computers in Human Behavior
Hi-index | 0.00 |
This article describes the results of a survey of 93 final-year degree students concerning their views toward using Thavikulwat's DEAL: A Business Gaming Simulation. The focus is on students' perception of the usefulness of using computer simulation as a learning tool in a strategic management course. Certain comparison was made with other similar studies in Australia and the United States. Highlights of positive as well as much less possible comments from local students on business games were also stressed.